MMOexp-Skull and Bones: Super War Blighter Is Fort-Clearing Insanity

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Let's break down how this build works, why it's so effective, and how you can replicate it.

If you're looking for one of the most oppressive, tanky, and downright toxic builds in Skull and Bones, the Super War Blighter setup might be exactly what you need Skull and Bones Items This build revolves entirely around poison damage, rapid status application, and a set of perks that turn poisoned enemies into harmless spectators while they slowly melt away.

 

What makes this build truly stand out isn't just its damage output-it's how absurdly safe it is. Once poison is applied, enemy ships, elite captains, and even forts struggle to deal meaningful damage, allowing you to dominate encounters with minimal risk.

Let's break down how this build works, why it's so effective, and how you can replicate it.

 

Core Concept: Poison as Both Damage and Defense

 

At the heart of the Super War Blighter build is a powerful synergy between poison status effects, damage amplification, and damage reduction. This setup doesn't just kill enemies faster-it actively weakens them while strengthening you.

 

The key mechanic is Plaguing, a perk that massively enhances poison the longer you keep attacking poisoned targets:

 

 Increases poison damage by 6% per consecutive hit

 Increases poison duration by 20% per hit

 Stacks up to 30% damage and 100% duration

 Each weapon hit has a chance to cause a 300-meter poison explosion, dealing 1,000 toxic damage

 Increases toxic weapon damage by 20%

 Increases poison charge rate by 150%

 

In practice, this means poison ramps up incredibly fast and stays active far longer than normal, spreading damage to nearby enemies and snowballing fights in your favor.

 

The Broken Perk: Spite

 

What pushes this build into "borderline broken" territory is the Spite perk.

 

When attacking an enemy ship under the poison status effect:

 

 The poisoned enemy deals 50 toxic damage per second to nearby targets within 300 meters

 

 The effect lasts 10 seconds

 

 Enemies affected by poison deal 30% less damage

 

This damage reduction applies to targets, not just ships-which means it works on forts, structures, and elite enemies as well. As long as something is poisoned, you effectively take 30% less damage, turning poison into one of the strongest defensive mechanics in the game.

 

Weapon Choice: LP3 Over Long Gun V

 

Initially, this build used Long Gun V, but community feedback pointed toward the LP3 as a superior option-and testing confirmed it.

 

Why LP3 Is Better

 

 4601 base damage

 Comes with Toxic III and Piercing II, a rare and powerful combination

 Excellent synergy with poison stacking builds

 

Each LP3 weapon is rolled with:

 Incendiary Siege

 Deadly Strike

 

Deadly Strike is the real MVP here:

 Grants a 10% chance to deal weak point damage

 Increases weak point damage by 44%

 

That massive weak point boost pairs perfectly with poison explosions and sustained fire, allowing you to chunk enemies surprisingly fast despite running a damage-over-time focused build.

 

All weapon rolls follow the same philosophy: keep it simple. No overcomplication, no unnecessary gimmicks-just consistent, repeatable power.

 

Auxiliary Weapon: Spirit Caller

 

Your auxiliary slot is filled by the Spirit Caller, dealing 231 damage per hit and bringing valuable utility to the build.

 

Spirit Caller perks include:

 

Illuminate:

 Reduces enemy movement speed by 50%

 Reduces enemy armor by 20% for 3 seconds

 

While originally designed to interact with Halloween enemies like Weeping Specters, its slow and armor shred remain incredibly useful in regular combat, helping poisoned targets stay vulnerable and easy to control.

 

Buoys and Status Application

 

Since this is a noxious-focused ship, the goal is to proc poison as quickly as possible.

 

Buoy Setup

 Noxious Buoys-Rapid poison application

 Durable Buoys-Increased active duration

 Deadly Strike-Yes, even on buoys

 

Deadly Strike on buoys is surprisingly effective, giving you more opportunities to trigger weak point damage while poisoning multiple targets at once.

 

Armor: Wormh with Defensive Rolls

 

Your armor choice is Wormh, rolled specifically for survivability:

 

 Resist All-Increases all secondary damage resistances by 4.9%

 

 Maintenance-Restores 175 hull health per second

 

 Stalwart-Increases total hull health by 8.1%

 

Together, these perks turn your ship into a regenerating fortress, especially when combined with poison-based damage reduction.

 

Furniture Loadout Explained

 

Furniture is where this build really becomes oppressive.

 

Atelier de Curvage (ADC)

 

While above 50% hull health:

 

 Reduces incoming secondary damage by 24%

 Increases plunder threat generation by 15%

 Boosts ship weapon damage by 10%

 Adds +100 armor

 

This single piece provides offense, defense, and utility all at once.

 

Long Gun Works I

 Increases long gun secondary damage by 19%

 Simple, effective, and perfectly aligned with LP3 usage.Carronade Crushing Bench (Key Piece)

 Increases poison charge rate by 8%

 Increases poison duration by 8%

 

This ensures poison uptime remains nearly constant, keeping Spite and Plaguing active throughout the fight.

 

Brace Gunwales (Possibly the Most Broken Furniture)

 

 Reduces incoming secondary damage by 20% while anchored

 Increases deceleration by 75% when dropping anchor

 

In practice, this reduction feels even stronger than advertised.

 

Combined with poison-based damage reduction, enemies often deal almost no damage at all once anchored.

 

Ammo Priming Bench

 Increases damage to structures by 20%

 Siege weapons deal 4% more damage

 Increases projectile speed by 10%

 

This turns fort fights into a joke, letting you poison structures and safely dismantle them from range.

 

Latent Schematics

 Increases weak point damage by 10%

 Weapon hits ignore 10% of toxic resistance

 

This applies to all targets, making poison effective even against enemies with built-in resistance.

 

Combat Performance: Ships and Forts Melt

 

In real combat, the Super War Blighter build feels almost unfair.

 

Once poison is applied:

 Enemy ships struggle to deal damage

 Fort cannons become ineffective

 Damage ticks steadily drain enemies while you remain nearly untouched

 

Anchoring after poisoning a target often results in zero incoming damage, especially when Maintenance is actively healing your hull.

 

The only real danger comes from piercing damage before poison is applied. That's why the most important rule of this build is simple:

 

Get poison on targets as fast as possible.

 

Once poison is active, the fight is effectively over.

 

Final Verdict: One of the Strongest Builds in Skull and Bones

 

The Super War Blighter build is a perfect example of how powerful status effects can be when fully optimized. It combines:

 

 Massive poison uptime

 Explosive AoE damage

 30% damage reduction

 Constant self-healing Skull and Bones Silver

 Fort-destroying siege power

 

Whether you're farming elite ships, clearing forts, or just want a build that feels unstoppable, this setup delivers.

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